Scripting in the timeline with the multiplayer api
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Would I be able to script in the timeline like the old as2 way when using the Multiplayer API?
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Yeah, you can.
I wish I'd done so from the start as I tried keeping the setup that it came with. But then I'd start assigning values to things that didn't yet exists (they weren't loaded yet) and so I ended up having a hybrid of some code on the timeline some in the .as >.<
But yeah.... Your answer is yes. DO try to make your game as event driven as possible though as it's good form and it helps in the long run.
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