Developer Forums / Programming

Flash Game will not work on Nonoba but works on my computer (3D Maze)


cmbeke4 months ago | Post #1
0 points
I uploaded my game to nonoba and when i went to play it I hit the Play button and nothing happened. I tested the swf file in Explorer and it worked fine. Anyone knows whats happening?
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cmbeke4 months ago | post #4, in reply to #1
0 points
the url is: http://www.nonoba.com/cmbeke/3d-maze-isometric-test
and the flash file (swf) can be downloaded from: http://www.megaupload.com/?d=3Z3ZHNZ0
4044 months ago | post #5, in reply to #1
0 points
Not being able to see your code is going to make it much harder to help you.

Would you mind posting the relevant bits?
Volcano Interactive4 months ago | post #6, in reply to #1
0 points
on (release)
{
gotoAndPlay("l1");
}

There's your relevant bit, 404.

I'd recommend using frame numbers, not frame names, as nonoba seems to have problems with those.
Volcano Interactive4 months ago | post #7, in reply to #6
0 points
on (release)
{
gotoAndPlay(2);
}
Volcano Interactive4 months ago | post #8, in reply to #7
0 points
Now, the obvoius proble is that the timeline plays, and then loops back to frame 1.

on (release)
{
gotoAndPlay("l1");
}on (release)
{
gotoAndStop(2);
}

Try that. The Stop(); actions don't work after gotoAndPlay() on nonoba.
Volcano Interactive4 months ago | post #9, in reply to #5
-1 points
Buy or pirate Flash Decompiler Trillix.
Volcano Interactive4 months ago | post #10, in reply to #4
0 points
The game is amazing.
Chris3 months ago | post #11, in reply to #1
1 points
Looks like your code fails when embedded on a webpage. It's very specific to your game though so its hard for us to identify.

Any chance you can try to debug it yourself / send me the code at chris[thethingthatgoeshere]nonoba.com so I can take a look?

Would love to see if this is our fault, and if not what it is so we can advice people in the future.
monolith3 months ago | post #12, in reply to #8
1 points
wow really everybody uses decompilers nowadays :/
cbeech3 months ago | post #13, in reply to #1
0 points
volcano - I'm afraid you're off the mark.

1) using frame labels is a best practice method, as this will allow you to change your timeline structure without having to change all codes related to the frame number - however one should not use a string to declare a frame number or use a label that begins with a number (which may be more of the problem here but i have not view the complete code) as the Flash compiler doesn't like variables that being with numbers much ;) additionally, frame labels will certainly have no relation to being a 'nonoba' issue.

2) never, ever, use duplicate handlers on the same Object, as one will over ride the other, and more commonly throw errors (ie. in the two on(release) statments you have above - will not work)

3) stop() actions will always work regardless of where they are placed (eg. "after a gotoAndPlay" makes no difference at all) and will have nothing to do with nonoba.

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