Flash Game will not work on Nonoba but works on my computer (3D Maze)
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I uploaded my game to nonoba and when i went to play it I hit the Play button and nothing happened. I tested the swf file in Explorer and it worked fine. Anyone knows whats happening?
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Not being able to see your code is going to make it much harder to help you.
Would you mind posting the relevant bits?
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on (release)
{
gotoAndPlay("l1");
}
There's your relevant bit, 404.
I'd recommend using frame numbers, not frame names, as nonoba seems to have problems with those.
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on (release)
{
gotoAndPlay(2);
}
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Now, the obvoius proble is that the timeline plays, and then loops back to frame 1.
on (release)
{
gotoAndPlay("l1");
}on (release)
{
gotoAndStop(2);
}
Try that. The Stop(); actions don't work after gotoAndPlay() on nonoba.
-1 points
Buy or pirate Flash Decompiler Trillix.
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The game is amazing.
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Looks like your code fails when embedded on a webpage. It's very specific to your game though so its hard for us to identify.
Any chance you can try to debug it yourself / send me the code at chris[thethingthatgoeshere]nonoba.com so I can take a look?
Would love to see if this is our fault, and if not what it is so we can advice people in the future.
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wow really everybody uses decompilers nowadays :/
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volcano - I'm afraid you're off the mark.
1) using frame labels is a best practice method, as this will allow you to change your timeline structure without having to change all codes related to the frame number - however one should not use a string to declare a frame number or use a label that begins with a number (which may be more of the problem here but i have not view the complete code) as the Flash compiler doesn't like variables that being with numbers much ;) additionally, frame labels will certainly have no relation to being a 'nonoba' issue.
2) never, ever, use duplicate handlers on the same Object, as one will over ride the other, and more commonly throw errors (ie. in the two on(release) statments you have above - will not work)
3) stop() actions will always work regardless of where they are placed (eg. "after a gotoAndPlay" makes no difference at all) and will have nothing to do with nonoba.
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