Starland Multiplayer Ides
2 points
Hi!
I just have a idea for Starland.
The «Spectator» option.
With the «Spectator» option, you can see a game who 2 players are playing,
and see all the actions the 2 players make before the round start!
And make a cash system, to bet on one of the player.
What you think about it? :D
0 points
yeah... that it would be supercool ^^
1 points
I suggest leaving a comment on the game, or contacting the developer directly.
0 points
I think a good one would be more types of towers...
But your is very awsome.
0 points
but a spectator can be used for every multiplayer game
0 points
That would be AWESOME!! but.. probably would never happen. :O
0 points
Yea, more towers too, that would be nice but what kind of towers? Maybe like a super tower thats really good for 500 gold not sure..
0 points
Yes Inferno Emporer, a spectator can be used in in other multiplayer games, likes Multiplayer Pool, Connect 4, zombies (a little bit less! ^^).
And a «Cooperation Game» could be fun, the 2 players could be make a team and cooperate for kill all the enemy!
But for the news Towers ^^:
Focus Tower: Like the Shockwave Tower, she's shoot a very powerfuls bullets
around, but in a «zone» who make a circle around the tower.
(imagine a Focus Tank who move the canon in circle! xD)
Upgrade: Increase the range, the damages and the rotations' speed.
Super Focus Tower: The shooting angle stop rotating, the bullets are shooting of all the angles. (Shockwave Tower but shoot bullets and with a normal range)
Price: 135 (approximately)
Blocus Tower: A very fast-shooting tower who shoot in 1 direction only. She's begin shooting when the first enemy appear.
Upgrade: Increase the damages and the shooting speed.
Super Blocus Tower: The bullets become a laser, who makes a barrier.
Price: 75-100
PS: The english is not my natal tongue, and write in english is hard for me...
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So, your comments?
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i like sorys ideas! i have an idea for a tower
SNIPER TOWER
Large damage and extreme range.
Upgrades: More damage and faster fire power. the final upgrade gets enough range to shoot the whole screen from any point.
Start cost: 150, then for upgrades 1st: 150, 2nd: 250, 3rd: 500, 4th and final:900
0 points
Well these tower is kind of obvious but no one put it in the game...
Poision Tower by now you should know what it does
upgrades range and poison time
Poision Missles- a poision projectile with splash poision
Flamethrower does not stop attacking but does little damage and little range
Upgrades range
Super Flamethrower
Spartan Tower[yes from halo3...] Powers up a vertical laser that has a gigantic attack. Unlike Sniper since it can attack more then 1 target if it gets into zone.
Upgrades attack and # of targets it can hit
Boulder Tower Fires a gigantic rock that roles down in a straight line until it hits the wall. Fires 1 boulder at a time
Upgrades attack
Snowball Tower - Super Boulder tower same effect exept it freezes everything it hits.
0 points
boulder tower? where did you get that from? Indiana Jones? i like the rest though. how about this
Chain Gun
has medium range and attack but when upgraded can hit multiple opponents. unlike Spartan the bullets bounce off of the enemies even outside the guns range up to 5 opponents. the final upgrade gives it alot more attack power and a fair amount of range. Cost:start: 150, upgrades: 1:150, 2:300, 3:450, Ect.
0 points
Star Barrier
Place it and it stops ships from coming any further. For (a) ship(s) to go past, they will have to hit it 3 times. Bosses, however, can skim right though it. YES it can be in the road.
Upgrades:
1st 5 times hit
2nd 7 times hit
3rd Boss 3 times hit, Regular 10 times hit
4th Boss 5 times hit, Regular 10 times hit (slows them down)
5th Boss 3 times hit, though it chips off larger health. Regular 5 times hit, though it chips off more damage and lows it down.Last edited 5 weeks ago
0 points
I suggest...
1. blockades: something to block ground targets with limited health.
2. mines: a) detonates when an enemy touches it. b) detonate on your command.
3. spectating system: for spectating others.
4. traps: a floor piece that negatively affects the enemies when walking through it.
5. ultrastar tower: good range, fire rate, kills land and air, excelent damage, and very expensive.
(6. more towers: MOAR TOWARS!!!)
0 points
I think 15 tower limit mode would be fun
0 points
yeah it would be cool and i would like to see more weapons
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The spectator idea is great.
More importantly the luck factor should be abandoned. Once you reach higher scores it kinda kills the game.
0 points
I agree. It's like someone with the best strategy ever gets a lower score than an amateur because of damage contrast.
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