Welcome to my profile
I'm back in action \o/ ... at least i hope so :P
It has been a while since the last time I was an active user, but I think these times are over now :)
I'm really amazed about all the feedback you guys gave me to my games and I feel sorry for not answering all your comments. But I hope I'll be able to change that in future :P |




Ground world
100 Gems
50 Gems
Ten in a row


zzbtbest1000zz said
Posted 2 days ago--I may be able to help--
Well it's more complicated than you think,
but if you are a good artist and have a good Idea for a game, you can download flash 8 or CS4, goto youtube.com and search
"how get flash 8 free" or "how get flash CS4 free", for the cs4 one, find the video that links to a megaupload link, then download it for free, if you've done all that, now you must learn actionscript
http://www.newgrounds.com/collection/flashtutorials
has good tuts on it, but it is hard to find good help...
(footnote: the big game designers that make games for the ps2 and the wii and stuff use C++ http://en.wikipedia.org/wiki/list_of_programming_languages)
But basics would be
frames:
stop();
play();
prevFrame();
nextFrame();
gotoAndPlay(2);
gotoAndStop(2);
::
for gotoAndStop/Play(2) the best way to explain is --
press F7, then press F9, put stop(); on both frames>>Press F9 again,
frame 1 type/draw Fr1, frame 2 type/draw Fr2
frame 1 select brush tool, then make a dot anywhere, then click the dot, press F8, when the window comes up, select button, press OK, double-click your new button, then press F6, change the color from black to red, F6 again and change red to darkgrey, F6 again, leave it, and get out of the editing thingy, press F9, now type (//text means author comments):
on(release){
gotoAndStop(2)
}
//the 2 means the frame number
press CTRL+ENTER
click the button, Fr1 will change to Fr2, and you will notice that it went ahead by a frame...
or for that part you could click the button, and give it an instance name of btn (variable, you can change as you please)
frame script:
_root.btn.onRelease = function(){
_root.gotoAndStop(2)
}
message me for more, I gotta go, I hop that helped, don't get discouraged in game design...